Street name – Sinner
Fae Name – Morghaine Aithne ni Scathach
Birthdate – n/a, current age: Around 25
Court – Seelie (on her good days)
Legacies – Paladin / Beast
Seeming – Wilder
Kith – Autumn Sidhe
House – Scathach
Face Claim – Morena Baccarin
History – Linked here
Musing – Create Hope
Ravaging – Create Anger
Antithesis – Wholesome suburban living / Stepford Wives
Concept – Scathach warrior, out of place and time
Anagram: Meaner Lanky Long

| Strength | 4 | Charisma | 2 | Perception | 3 |
| Dexterity | 5 / Swift | Manipulation | 3 | Intelligence | 3 |
| Stamina | 4 / Enduring | Appearance | 6 / Dangerous | Wits | 4 / Quick |
| Talents | Skills | Knowledges | |||
| Alertness | 3 | Crafts | 3 / Gunsmith | Academics | 1 |
| Athletics | 4 / Acrobatics | Drive | 1 | Computer | 2 |
| Brawl | 3 | Etiquette | 2 | Enigmas | 2 |
| Intimidation | 2 | Firearms | 4 / Pistols | Gremayre | 3 |
| Kenning | 3 | Melee | 4 / Sword | Investigation | 2 |
| Leadership | 3 | Stealth | 3 | Medicine | 1 |
| Streetwise | 3 | Survival | 1 | Politics | 3 |
| Subterfuge | 2 | Fast-Draw | 4 / Pistol | Esoterica | 2 / Changeling, Chimera, Prodigals |
| Occult | 1 |
| Backgrounds | Arts | Realms | |||
| Allies | 1 | Contract | 1 | Actor | 4 |
| Chimera | 3 | Dragon’s Ire | 5 | Fae | 5 |
| Mastery | 4 | Metamorphosis | 1 | Nature | 4 |
| Remembrance | 3 | Primal | 3 | Prop | 2 |
| Resources | 3 | Soothsay | 3 | Scene | 4 |
| Treasure | 8 | Wayfare | 2 | Time | 3 |
| Merits | Flaws | Tempers | |||
| Ability Aptitude | 1 / Firearms | Amnesia | -2 | Banality | 3 |
| Ambidextrous | 1 | Bizarre Quality | -2 | Glamour | 8 |
| Concentration | 1 | Changeling’s Eyes | -1 | Willpower | 6 |
| Crack Shot | 2 | Compulsion / Protect twin | -1 | ||
| Language: Cityspeak | 1 | Impatient | -1 | ||
| Language: Sperethiel | 1 | ||||
| Nightsight | 2 |
Treasures:
Synaptic Accelerator ••
Wayfare 2 implant; roll my Glamour for extra actions per round
Reflex Recorders ••••
Naming 4 implant, spend 1 Glam, get +2 Dexterity for a scene
Ares Chameleon Pistols ••
Primal 2 Pistols; the ammo can be turned into any element possible with Primal 2, allowing her to shoot a vampire with a stake bullet or harm anyone with a pure-flame round. Air rounds become lightning, and water rounds can become acid.
Chimera•••
Her voile, a broadsword, some various hunting-style knives, plus:
- Ruthenium Stealthsuit •••
A suit of lightweight, flexible leather armor pieces (armor 1, Dex penalty: 0) with heavier pauldrons, leg and arm guards, etc. Mechanics: The wearer gains a +3 bonus to all Stealth rolls made at night or in shadowy areas. If the collar is fastened up, the wearer can also spend a point of Willpower to prevent anyone from recognizing him or remembering his face.
Kith Information:
Affinity: Fae
Unleashing: Autumn sidhe unleash their cantrips in passionate waves of Glamour, tied deeply to their personalities and the mortal world around them. Each Autumn’s Unleashings are as unique as a fingerprint, easily recognizable as their own. Seelie Autumns may let loose beautiful music, cleanse the dirt from around them, or cause rosy lights to dance. Those Unseelie Autumn, on the other hand, can cause rot to erupt along stone walls or cracks to appear in sidewalks, or call up blustering winds to batter those around them. Much like their Arcadian counterparts, Autumn sidhe unleash their cantrips in waves or bursts of light if they are Seelie, or else a terrible darkness if they are Unseelie, terrifying to behold.
Birthrights:
Unearthly Beauty — Sidhe stand out in a crowd due to their beauty and regal bearing. Sidhe receive two additional dots of Appearance, even if this brings that rating above 5. When they invoke the Wyrd (p. 259), this beauty becomes overpowering. If a sidhe invokes the Wyrd in the presence of a character, the player must roll Willpower (difficulty 8). If that roll fails, the character can only stare in awestruck wonder at the sidhe for one turn for each dot of the sidhe’s Appearance.
Noble Bearing — Sidhe carry a quiet dignity at all times. Cantrips designed to humiliate them or make them look foolish automatically fail (that does not prevent cantrips from harming them, of course, they just don’t lose their poise when it happens). Sidhe cannot botch Etiquette or Politics rolls.
Frailty:
Adoration — Autumn sidhe are better with mortals than their Arcadian cousins, but that carries problems of its own. Any time an Autumn sidhe successfully enchants or even meaningfully interacts with a mortal (successful use of Intimidation, Expression, Leadership, etc.), the Storyteller should roll the mortal’s Willpower against a difficulty of the sidhe’s Glamour rating. Failure means that the mortal takes an extra interest in the sidhe, which can manifest as anything from persistently offering favors or discounts to asking personal questions or sharing unwelcome confidences, or even asking for pictures or autographs. It also means the mortal has no trouble remembering every word and detail of the interaction, which can be a problem for sidhe trying to remain inconspicuous. A botch on the roll indicates the mortal either develops an unhealthy fascination with the sidhe in the case of a positive interaction, or an obsessive hatred in response to a negative one.
House Scathach:
Boon: The Gray Walkers excel at all forms of close combat, and seem to have a preternatural skill at going unnoticed. They make no sound when fighting unless they choose to do so, and receive a -1 difficulty on all Stealth rolls. A Scathach can never botch a Stealth roll. In addition, due to their intense combat focus, all Gray Walkers receive +1 die on all Brawl and Melee rolls, as their perception of time seems to slow down, making it easy to land hits and avoid return strikes.
Flaw: All Scathach suffer from a bad reputation with most of their fellow nobles, as well as commoners with royalist sympathies. All Social rolls with other nobles or royalist commoners are made at a +2 difficulty; nobles from houses Liam and Danaan are exempt from this rule. By ancient pact, Gray Walkers who are Autumn sidhe or members of other kiths are also forbidden to use Sovereign, a ban backed by the full weight of the Dreaming. In general, known Scathach are typically the first investigated if notable thefts or deaths occur among the nobility, particularly if it appears to be a sophisticated or polished job.
Other Details
- Car: None at the moment, but just wait, she’s likely to steal one, given the opportunity.
- Family: The whole of her family is her identical twin sister Brigid. She doesn’t remember anything before her fosterage in Tir Tairngire at the age of 12.
- Musical tastes: She favors music from her old world, none of which exists here.
