House Rules: General

Rolled 10s

When you roll a 10, instead of rolling it up, count it as 2 successes.

Banality

See the page on various Banality ratings.

Spending XP

When you spend XP, note that you should be allowing sufficient time between trait improvements. You shouldn’t be raising the same trait twice in a week. Err on the side of caution, and try to leave a month between raises to any one given trait.

Esoterica and Lore

In the past, you used to have to buy a separate Lore skill for every group of supernaturals you wanted to know about. In 20th, they introduced the concept of multiple specializations for a skill, and the Esoterica skill. Since the Esoterica skill covers much of the same things as Occult, and having two skills that do the same thing is pointless, we have house-ruled that Esoterica is the new Lore.

What this means is that you buy one Esoterica skill, and then buy individual specialties for it at 4XP each. Now, this must be done within reason and within character concept, but it allows you to have the breadth of knowledge that a character should have. It allows you represent the ‘everyman’ knowledge your splat gets in their initial learning/training period. Every mage will learn about the Technocracy, Marauders, and Nephandi, for example, so they do not need individual skills for that. All they need to do is roll Esoterica.

You can also use the Esoterica skill at a higher difficulty to discern whether you heard a piece of information about groups outside of your own. For example, if you’re playing a sorcerer, you might know that there are many kinds of vampiric blood sorcerers, but not specifics. Roll it at an appropriate difficulty to see if you’re privy to that knowledge. The more obscure the information, the harder it is to know.

To convert an existing character:

Starting with:End with:
Lore/Tremere 3Esoterica 3 (Tremere, Camarilla, Vampire)
Lore/Camarilla 2
Lore/Vampire 2

Altered Merits and Flaws

Jack of all Trades

This Merit appears in 2 different forms; I’m allowing both to be purchased, because they are different point values. Be sure which one you want before purchasing!

  • Jack of All Trades [3]Mage, 20th
    When attempting to make a roll using a Skill that your character does not possess, you don’t suffer the usual penalty. If you’re trying to use a Knowledge your character does not possess, you suffer a +1 difficulty instead of +3.
  • Jack of All Trades [5]Changeling, 20th. If you want the 3pt version, you may buy that instead.
    You have a large pool of miscellaneous skills and knowledge obtained through your extensive travels, the jobs you’ve held, or just all-around know-how. You automatically have one dot in all Skill and Knowledge Dice Pools. This is an illusory level, used only to simulate a wide range of abilities. If the character trains or spends experience in the Skill or Knowledge, he must first buy one dot, then two, etc. as if he had no dot in it.

No Longer in Use Merits and Flaws

  • Stormwarden, either version. The Avatar Storm is no longer a thing. (At least, not here. It was a dumb plot anyway.)

The Reclamation Art (House Rules)

Information to come.