“Only you can set you free.”
– Living Colour, “Cult of Personality”
Nature: Visionary
Demeanor: Idealist
Legacies: Aspirant / Cerenaic
Essence: Questing
Rank: Diyva, also an anchor for a part of the Dreamline
Allegiance: Traditions
Tradition: Sahajiya (Cult of Ecstasy)
Faction: Joybringers
Cabal: none
Chantry: House of Joy
Reclaimed Kith: Sidhe
Tribe: Silver Fangs
[NPC]

Attributes:
| Strength | 2 | Charisma | 4 / Approachable | Perception | 4 / Attentive |
| Dexterity | 4 / Graceful | Manipulation | 2 | Intelligence | 6 / Brilliant |
| Stamina | 3 | Appearance | 3 | Wits | 4 / One Step Ahead |
Abilities:
| Alertness | 2 | Crafts | 3 | Academics | 4 / Philosophy |
| Athletics | 2 / Dodge | Drive | 1 | Computer | 2 |
| Awareness | 3 | Etiquette | 3 | Cosmology | 4 / Realms |
| Blatancy | 2 | Meditation | 3 | Enigmas | 4 / Ethics |
| Carousing | 2 | Melee | 1 | Esoterica | 4 / Mages, Fae, Garou, Spirits, Wraiths |
| Cooking | 3 | Performance | 2 / Piano | Finance | 2 |
| Empathy | 5 / Trust | Research | 3 | Investigation | 2 |
| Expression | 4 / Written | Technology | 2 | Media | 3 |
| Instruction | 4 / Analytical | Medicine | 2 | ||
| Leadership | 3 | Occult | 3 | ||
| Streetwise | 3 | Politics | 2 / Traditions | ||
| Subterfuge | 1 | Science | 2 |
Spheres:
Correspondence 5 / Colocation
Entropy 5 / Conditional magic
Forces 3
Life 4 / Healing
Matter 5 / Creation
Mind 5 / Shielding
Prime 5 / Enchanting
Spirit 5 / Bargains
Time 5 / Compression

Other:
Arete 7
Willpower 8
Banality 3
Reclaimed – The Sage archetype
Languages:
French, German, Spanish, Russian; (Scholarly) Ancient Greek, Latin
Through rotes, she can insta-learn any language for the duration of the rote.
Backgrounds:
| Allies | 4 / Noel, Finn, Lucien, her many friends |
| Avatar | 3 |
| Chantry | 5 |
| Chimera | 3 / Voile, Sage’s Staff |
| Contacts | 10 / Other mages, a couple of Garou, changelings; this reflects a wide array of contacts who she can call and ask questions. |
| Cult | 5 / The Temple of Divine Joy |
| Familiar | 5 / Zia, Siamese cat |
| Influence | 3 / as a well-known Ecstatic Divya |
| Library | 4 |
| Node | 3 / relocated to her family’s townhome in NYC |
| Reputation | 2 / Traditions |
| Resources | 5 / trust fund baby |
| Retainers | 2 / Employees of the Temple of Divine Joy, personal assistant |
| Sanctum | 4 |
| Status | 4 / as a well-known Ecstatic Divya and partial holder of the Dreamline |
| Wonder | 9 / plus Sorcery items and Chimera |
Merits and Flaws:
| 2 | Enchanting Feature: Voice | -1 | Ability Inept: Drive |
| 2 | Family Support | -2 | Curiosity |
| 5 | Jack of All Trades (older version) | -1 | Impediment: Bad Sight, correctable |
| 7 | Legendary Attribute: Intelligence | -3 | Lifesaver |
| Special effect: Perfect Memory | -1 | Whimsy | |
| 1 | Light Sleeper |
Wonders:
●●●● Library Reader
This magically-prepared USB dongle plugs into any tablet she owns; it will change shape to fit a different port if needed. With it, she can access any book in her library on the tablet. (Corr 2, Matter 2 effect)
●●●●● Sanctum Sheath Ring
This gold-engraved ring has an inset gem made of quicksilver and quartz, reflective and mercurial. It provides the protection of her Sanctum wherever Ailey goes, through a colocation field. The inner surface of the field is present in Ailey’s Sanctum, and the outer surface is wherever she is located. The infinitesimal space in between is a co-locational field that moves as Ailey does. This Wonder allows her to exist safely in the mundane world despite her Arete.
Sorcery Talismans
●● Universal ID
This is a very generic looking form of identification that looks, to the viewer, like whatever form of ID they are expecting to see, with appropriate seals, markings, and so forth. It will allow the holder to pass ID checks without a second guess, though if they are using a false name with it, they need to prepare it accordingly with a short ritual that involves chanting the new name and information over it accurately three times to make it appear on the card. It can be made in different shapes to mimic different forms of ID (such as passports), but its usual form is a plastic card the size of a credit card.
●●●● Got-it-Right-Here-Ring
Can conjure any of the user’s possessions to hand at will, including items of a size up to 10 lbs. Each item you wish to be able to conjure must be prepared specially with an Eldritch Mark or a Personal Mark.
●●●●● Wonder Woman Bracers
These gold cuff bracelets provide 5 dice to soak lethal and aggravated damage. In addition, if activated they can deflect a bullet shot directly at the wearer, once. They only function if worn by a female (AFAB or Trans), and must be treated weekly with jewelry polish, or polished with a specially-made jewelry cloth.
Chimera/Treasure
●●● Sage’s Staff
This staff came about with her Reclaiming; it helps to ensure she can find her way around the Dreaming if needed. (It can direct her to the nearest Trod, or the nearest Freehold, with a request.). In the mundane world, it doesn’t show at all, but to Dreaming-seeing eyes, it’s always slung across her back on a leather cord.
Avatar:
‘The Sage’ archetype; see Gandalf, Morgan le Fey, Baba Yaga
Ailey’s Avatar presented itself as Aldous Huxley in her earlier days (a relative of hers), and later revealed itself to be an octave of the archetypal Sage concept. She is especially skilled at any magic or research that involves finding truth or comprehending things. I have reflected this in a formal way via the Jack of All Trades merit, and will apply a basic -1 difficulty to any divinatory magic.
Birthright:
Ailey has gained a Sidhe birthright because she was Reclaimed by an Arcadian Sidhe changeling.
Noble Bearing — Sidhe carry a quiet dignity at all times. Cantrips designed to humiliate them or make them look foolish automatically fail (that does not prevent cantrips from harming them, of course, they just don’t lose their poise when it happens). Sidhe cannot botch Etiquette or Politics rolls.
Instruments, practice, paradigm, etc:
Paradigm:
A World of Gods and Monsters
Creation is Innately Divine and Alive
or:
Thou art divine, so are we all.
Reality is full of gods and monsters.
Magic is life, is within each of us.
Everyone is potentially divine: The shapes of gods and monsters are impressed upon our souls. This is true of every sapient being, but unlike most, we bear a shard of the divine within us, and we are free to use it how we choose.
Everyone can choose a path and your choices shape who you become: Intentions matter. Choices matter. Both of these things will shape your future. If you consistently make bad choices, your life begins to narrow to eliminate the good. If you consistently make choices in bad faith or with bad intentions, the universe will reflect that. You build your reality with your actions.
Magic is the next stage of human potential: We can do this because it is inherent to our nature, IF we can find the way there.
Practice:
Crazy Wisdom
Gutter Magick
Witchcraft
Instruments:
Note that she has surpassed most of these, but tends to use her Instruments even so for the sake of plausibility and ease of casting.
Words, speech, writing, language
Bodily fluids
Touch
Gestures and motion
Meditation
Witchy ritual practices
Rhythm and timepieces, including an antique pocket watch that once belonged to Aldous Huxley (Unique instrument, -1 diff)
Heartbeat — used for Time, Personalized Instrument (-1 diff)
Resonance:
The presence of her magic reduces anxiety and fear and inspires trust. A slight cool wind sometimes surrounds her effects. Her magic feels measured and balanced. There is a fierce thread of delight and wonder running through her workings.
Dynamic: Enlightening ●●●●, Ethical ●●●
Static: Sagacious ●●●●, Joyful ●●●
Entropic: Challenging ●●, Airy ●●
Rotes
Attunement (any sphere ●)
As many Ecstatics do, Ailey attunes herself to a single sphere each day and perceives the world through it.
Free the Mad Howlers (Spirit ●●● or ●●●●)
With a wild frenzy, the shaman summons angry spirits to attack the living. The third rank variation of this terrifying spell calls Umbrood who can Materialize on their own (with the Charm of that name), while the fourth level actually seals the mad howlers inside the victim, as if he were a fetish, for the duration of the Effect. Either option inflicts aggravated damage (which the target may soak) and causes great terror and pain. Victims whose bodies become living fetishes may be stunned by the agony of this vicious attack.
Going Anywhere (Correspondence ●●●, Mind ●●●, Spirit ●●)
With this rote, you can go from any location in the mundane world to the Anywhere Café. Difficulty for this rote is the local Gauntlet, minus any modifiers to the casting. Difficulty cannot go below 3.
Instant Berlitz (Mind ●●●)
With this rote, Ailey can speak and understand any language she encounters. It’s coincidental up to a point; if she wound up speaking ten languages at once, it would garner dox.
Persuasion (Mind ●●●)
This rote mimics the Garou gift of Persuasion, allowing Ailey to add the number of successes on the rote to her social rolls for a scene. (It can last longer with successes devoted to duration.)
Sphere of the Day (Entropy ●)
This rote allows Ailey to choose which Sphere to attune to for the day, in the classic manner of many Ecstatics. She uses chance to choose which one will be the best-suited for the day. Only one success is needed.
Step Sideways (Spirit ●●●)
Spirit mages can force their way through the Gauntlet and enter the Near Umbra. Once there, a mage can walk, run, talk, use magick, etc., as if she were in physical reality with a few differences. When the mystick repeats the Stepping Sideways Effect to re-enter physical reality, she appears in the location corresponding to her final position in the spirit world.
Where To Now? (Correspondence ●, other spheres dependent on where she is)
This rote allows her to figure out where the hell she’s going, no matter where she is, whether in mundane space, the Umbra, the Dreaming, or some other weird place.
(lots more rotes not detailed here because I have to dig her old data up.)
