Jasper “Jonesy” Jones

“Been such a long time on the black-ribbon road
Takin’ it easy, living from day to day…”
– David Coverdale, “Northwinds”

Nature: Architect
Demeanor: Explorer
Race: Bastet
Breed: Feline
Tribe: Qualmi
Pryio: Twilight
Rank: 3 (Tilau)
Rite name: Treads-on-Thin-Ice
Deed name: Never-Shuts-Up
Renown: Cunning 10, Ferocity 5, Honor 3
Playlist on Spotify

Attributes:

PhysicalSocialMental
Strength 3Charisma 4 / EngagingPerception 4 / Detail-oriented
Dexterity 5 / Swift (+1 from Jamak)Manipulation 3Intelligence 4 / Obscure knowledge
Stamina 3Appearance 3Wits 4 / One step ahead

Abilities:

TalentsSkillsKnowledges
Alertness3Animal Ken1Academics1
Athletics2 / DodgeArchery2Computer1
Awareness4 / Magic itemsBoat-Handling1Cosmology4 / Aetherial
Brawl2Crafts 5 / Jeweler, LeatherworkerEnigmas5 / Riddles
Empathy1Drive1Esoterica4 / Mages, Fae, Garou, Fera, Spirit, Sorcerer, Wraith
Expression3Etiquette2Investigation2
Leadership1Instruction1Medicine2
Primal-Urge2Performance1Occult 4 / Umbra
Streetwise1Stealth2Rituals 4 / Spirits
Subterfuge2Survival3

Gifts

GiftSummary
Rank 1
Beast Speech
Breakfast of StonesBy rolling Stamina + Survival and spending a Willpower point, the player allows her werecat to do one of the following things: ignore the worst effects of normal heat and cold for a week; go one day without water; or go three days without food. The difficulty for the roll is 6, although harsh conditions (blizzards, droughts, heat waves, etc.) can raise it by two or more. The Gift can be repeated, but the difficulty rises by one each time it’s performed in succession.
Catfeet
Heightened Senses
Lick WoundsAs the Garou Theurge Gift: Mother’s Touch, this power heals normal or aggravated wounds (but unlike the Theurge Gift, can be used to heal oneself). This gift may be used as many times as the player wants, but each healing “lick” costs another Gnosis point.
Open Seal
Pounce
Resist Pain
Silent StalkingThis common trick allows a Bastet to move without making any sound. Even squeaky or shifting surfaces, like wooden floors or piled twigs, can be passed over without noise. The player rolls Dexterity + Stealth, difficulty 5.
Spirit SightThe player rolls Perception + Awareness (difficulty of the local Gauntlet) and spends one Gnosis point to look into the Penumbra. 
Spirit Speech
Sweet Hunter’s Smile
Rank 2
Command Spirit
Mimic
No Hidden ThingThis Gift combines the Rank One common Bastet Gifts: Spirit’s Sight, Dowsing, Pathfinder’s Pride, Sense the Truth, Sense Unmaker’s Hand, and Cat Sight. The roll is Perception + Enigmas, and the difficulty ranges from 5 to 9, depending on what the lynx is looking for and how well it’s hidden. The Qualmi must spend one Gnosis, but retains the use of this Gift for the entire scene.
Swipe
Wind from the WestThis Gift takes the form of a series of high-speed riddles designed to tie a victim’s mind into knots. Most Qualmi are rather pleased if this Gift fails; it’s not often they find someone clever enough to keep up with them. As the Bubasti Gift: Mousemaze, except that the roll is Manipulation + Enigmas, and does not cost a Gnosis point.
Rank 3
Drop of SeaThis Gift combines the powers of the Rank Four Homid Gift: Monkey’s Uncle and the Rank Five Swara Gift: All the Beasts Under the Sun, with the following differences: The roll is Manipulation + Subterfuge (difficulty 7); the animal shapes run from hare-sized to bear-sized, and an observer who makes a Perception + Enigmas roll (difficulty 9) may see the werecat for what she is.
Ignore PainA successful Stamina + Primal Urge roll (difficulty 8) allows the character to ignore all health level penalties for the Gift’s duration. Even those from aggravated damage. Each success lets the Gift last two turns.
PurrThe ultimate tool of feline seduction: by softly purring near some person or animal, the Bastet instills her with a desire to cuddle, pet and spoil him. So long as he treats his paramour well, she’ll want nothing more than to shower him with affection for days at a time. Purr works in any form. To set this charm in motion, the Bastet must purr audibly for at least a minute. The player spends a Willpower point and rolls Charisma + Empathy (difficulty of the target’s Willpower). 
Touch the Mind

Rites:

Bastet Rites
Garou Rites: Accord, Mystic

Minor:

  • Appease the Prey-Spirit
  • Hunting Prayer
  • Prayer for the Prey

Rank 1:

  • Caliah: Charisma + Rituals vs 7
  • Cat Calls: Charisma + Rituals vs 7
  • Jamak Promise Bond: Wits + Rituals vs 7
  • Preserving the Fetish: Wits + Rituals vs 7
  • Rite of Binding: Wits + Rituals vs 7
  • Rite of Cleansing: Charisma + Rituals vs 7
  • Rite of Contrition: Charisma + Rituals vs 7
  • Rite of Talisman Dedication: Wits + Rituals vs 7
  • Rite of the Questing Stone: Wits + Rituals vs 7
  • Speaking of the Name: Charisma + Rituals vs 6

Rank 2:

  • Grooming the Newcomer: Charisma + Rituals vs 7
  • Passing the Yava: Charisma + Rituals vs 6
  • Renewing the Talen: Wits + Rituals vs 7
  • Rite of Recognition: Charisma + Rituals vs 6
  • Rite of Spirit Awakening: Wits + Rituals vs 7
  • Rite of Summoning: Wits + Rituals vs 7
  • Rite of the Peacock: Wits + Rituals vs 7
  • Rite of the Spirit Brew: Wits + Rituals vs 7

Rank 3:

  • Kuasha Degree: Charisma + Rituals vs 6
  • Rite of Claiming: Manipulation + Rituals vs 9-moon phase
  • Rite of the Fetish: Wits + Rituals vs 7 (see Hammer and Klaive for more detailed process)
  • Rite of the Totem: Wits + Rituals vs 7

Rank 4:

  • Rite of the Opened Bridge: Wits + Rituals vs (8 minus the level of the ritemaster’s own Den-Realm/Caern/etc.)

BackgroundsPathsTempers
Allies2Fortune2Willpower6
Den Realm4Enchantment3Banality3
Fae Blood2Glamour2
Kinfolk 3Gnosis7
Jamak / the King of Cats3Rage 3
Resources3
Rites2

Den Realm – Linked to S. California as well as the Middle Umbra, to Upstate NY where some of his feline Kin live, and to a small Fera-held caern in Vancouver, BC.
Kinfolk – these are mostly feline kinfolk from him breeding with female lynx Kin. He has a few human Kinfolk who are distantly related who will help him out when needed.

Numina Rituals:

Enchantment

  • Archery Charm ●●●
  • Cat-Like Balance Charm ●
  • Clever Bow ●●●
  • Enigmas Charm ●●●
  • Ritual Focusing Candle-holder ●●
  • Warming Charm ●

Fortune

  • Death Curse ●
  • Step on a Crack ●●

PathCasting Ability roll
EnchantmentDexterity + Crafts
FortuneDexterity + Enigmas

Misc. Other Traits:

Birthright: Confidante — Once, during a conversation, a pooka’s player may make an opposed Perception + Empathy (or Subterfuge, player’s choice) roll resisted by the target’s Willpower, to get the answer to a question. The number of successes determines how many questions the pooka can have answered. The target can also spend Willpower to resist this effect; each point of Willpower cancels one of the pooka’s successes.

Languages: English, Feline, Kheuar, Garou. He can puzzle through some of the Iroquois (Seneca) language, and has a moderate grasp on Spanish as well.


MeritsFlaws
Ability Aptitude: Crafts1Banned Transformation: Soothing music-1
Cat Magic7Compulsive Speech-1
Catlike BalanceInappropriate-1
Graceful (from Jamak)Vulnerability: Cold iron weapons-3
Kinain (Pooka) 4Whimsy-1
Spearman’s Shield (+2 soak dice versus chimerical)2

Fetishes and Sorcery Talismans

  • Fetish: Feathered Cloak, Level 4, Gnosis 8: When activated, the wearer can rise above the ground and travel horizontally at speeds equivalent to her running speed indefinitely. The flight is not perfect, however. The wearer cannot travel both horizontally and vertically at the same time, and vertical travel is considerably slower, progressing at walking speed. Finally, the entire experience causes a great deal of stress upon the body. For every ten minutes of flight, the player must roll Stamina + Athletics (difficulty 5). If the roll fails, then the pain from the stress has become too intense and the wearer needs to land and rest.
  • Fetish: Fishing Ring, level 1, Gnosis 5: This ring gives you +4 dice to Swimming skill, and a swim speed equal to your land movement.
  • Fetish: Nyx’s Bangle, Level 1, Gnosis 6: Gain four extra dice to Stealth pools at night when the fetish is activated.
  • Fetish: Spider Satchel, Level 2, Gnosis 6: Carries three times more than it seems, also holds Weaver items. Dedicated.
  • Talisman: Archery Charm: This archer’s glove adds +3 dice to all rolls to aim and shoot with a bow while it is worn.
  • Talisman: Cat-Like Balance Charm: This copper cuff bracelet made of metal mesh around a central core allows the wearer to have the benefit of the Catlike Balance merit.
  • Talisman: Clever Bow: This specially-prepared bow is carved by Crinos claws with Bastet glyphs despite being a Sorcery-made item. When the glyphs are activated by touch, the bow will shift to doing aggravated damage for one shot. It must be re-activated each time you wish to use its power.
  • Talisman: Enigmas Charm: This bronze ring made of multiple rings in a puzzle-like design and fused together allows +3 dice to any Enigmas roll.
  • Talisman: Ritual Focusing Candle-Holder: This candle-holder is made for use with spiritual Rites, reducing the difficulty of all rites by -2 while it is burning.
  • Talen: Lotus Petals: a souvenir of his trip to the Moon at rank 1, these petals are kept fresh in a small porcelain container shaped like a half-moon and are kept for a necessary moment, as you can only receive this gift once.
  • In addition, Jonesy has a good assortment of useful Talens on him at any given time, as well as half-a-dozen points worth of Gnosis water.

Jamak / Totem

The King of Cats [3]

Favors: Allies of the King of Cats receive the Graceful Merit and a permanent point of Dexterity if they live by his codes: play hard, laugh at death, and go out with a flourish. He can teach any Bastet Gift, but seldom does.

Ban: The King of Cats will not tolerate a sober disposition. If one of his allies falls into depression or morbidity, he abandons her to find another.

Secrets he’s in the process of unraveling:

  • Not too long ago, he watched a Swara step sideways with the appropriate gift, and has been working on trying to unravel it, to no avail. It’s something he can do through his Den-Realm, but he still wants to figure out how to do it himself without the pass-through.
  • Jonesy is attempting to work out the specifics of the Descent Into the Underworld rite; he participated in it some time ago, but wasn’t able to simply Swipe it the way he would a Gift.
  • He is still trying to design a Sohkta’s Pathstone so he can return to the Moon; he’s made multiple attempts to create it, with no luck. It’s likely he may need to use one of those flower petals she gave him to create it.

Other Details

  • Vehicle: He rides a Harley LiveWire S2 Del Mar, thanks to one of his kinfolk who misunderstood the request for an ‘e-bike.’ He has since paid the kin back by getting himself into poker games for months on end and using his ability to understand odds and change luck to win a lot. He’s been kicked out of several casinos for ‘card counting.’
  • Junque Connoisseur: Jonesy has made money off turning upcycled junk into treasures, and is pretty well known among those who haunt flea markets and thrift stores in the cities he frequents. He particularly likes turning tacky things into beautiful things.
  • Musical tastes: He has very eclectic tastes, and can’t really be defined by a label, except to say that he really likes clever lyrics, and songs that tell stories. He also likes songs about cats, of course.
  • View of humanity: Jonesy quite likes people, though he doesn’t always get how they work. He’s bold enough and charming enough to pass, though, so mostly, they tend to like him back. He’s very disarming, because he will go ahead and ask inappropriate questions with no guile whatsoever, and the charm tends to make sure people don’t get very offended, or at least, don’t stay that way. He does come off pretty weird, but a likeable sort of weird, if that makes sense.

XP Spends